LCR-style dice move the Bucks around the table; rock-paper-scissors stakes make every roll pick sides.

The Loop

How a Hand Works

1

Set Starting Bucks

Every player starts with the same number of Table Bucks. The host picks 1 to 9 when setting the table.

Start1-9 BucksEach
2

Roll Your Dice

On your turn, roll one die for each Buck you're holding, up to three dice. No Bucks? Your turn is skipped.

LR
3

Read the Dice

Each die resolves one Buck. The four faces are:

  • LOne Buck slides to your neighbor on the left.
  • ROne Buck slides to your neighbor on the right.
  • COne Buck leaves your hand and heads to the Corral.
  • Keep that Buck in your hand.
4

Pass the Buck

Hand the phone to the next player in pass-and-play, or wait for your turn across devices. Keep circling the table.

5

Last One Holding

The hand ends when the final Buck is decided: one player still holds it, or it lands in the Corral. The mode decides whether that outcome is a privilege or a consequence.

Choose Your Rules

The Two Modes

Win It

The Buck stops with the last holder

The classic frame. The last player holding the final Buck wins the table privilege. Strategy: hold steady — root for ✱ (keep) and hope the dice stay quiet.

Table Bucks are gameplay pieces. Account Bucks are earned rewards. Neither can be redeemed for money, prizes, gambling, or real-world goods.

“Winner picks the next song.”

Avoid It

Last holder owns the consequence

Same dice, flipped framing. The last player holding the final Buck owns the friendly consequence the host set. Strategy inverts: shed Bucks — root for L, R, and C.

“Last holder tells a story.”

The mechanics never change. Only the stakes change: in Win It, the final Buck is good; in Avoid It, it's trouble.

Bragging Rights

Receipts

Win the proof

When a hand ends, Pass the Buck writes a receipt: who the final Buck stopped with, the table's stakes, the mode, the Corral count, and the date.

  • Compete for it: In Win It, the receipt marks the player who earned the privilege.
  • Prove the consequence: In Avoid It, the receipt shows who owned the friendly consequence.
  • Share the story: Post the receipt, tag the table, and run it back.

Signed-in cross-device hands are saved under Receipts in Account, so the argument ends where the receipt starts.